Presenter Information

Micah McKittrick

Document Type

Oral Presentation

Location

SURC Ballroom B/C/D

Start Date

21-5-2015

End Date

21-5-2015

Keywords

Programming, Microprocessor, Logic

Abstract

The purpose of this project is to build a gaming emulator using a Raspberry Pi Model B to emulate the video game systems Nintendo, Super Nintendo, Sega, and Atari 2600. In order to interact with the emulators the following peripherals have been wired in: one 8-way directional arcade style joystick, ten concave arcade style buttons with micro switches, two universal serial bus (USB) powered speakers, one 15.6 inch high definition television, and one USB powered hub. The buttons and joystick will be wired to the Raspberry Pi’s GPIO pins. Code will be obtained from an outside source and, then, modified in order to work with the gaming emulators. All parts of this project are housed inside a custom acrylic glass case. The USB hub is installed on the front panel to allow users to plug in alternative controllers or keyboards for troubleshooting. The final product will be user friendly and require minimal upkeep

Poster Number

21

Faculty Mentor(s)

Lad Holden

Department/Program

Engineering Technologies, Safety, & Construction

Additional Mentoring Department

Engineering Technologies, Safety, & Construction

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May 21st, 2:30 PM May 21st, 5:00 PM

RetroPie Gaming System

SURC Ballroom B/C/D

The purpose of this project is to build a gaming emulator using a Raspberry Pi Model B to emulate the video game systems Nintendo, Super Nintendo, Sega, and Atari 2600. In order to interact with the emulators the following peripherals have been wired in: one 8-way directional arcade style joystick, ten concave arcade style buttons with micro switches, two universal serial bus (USB) powered speakers, one 15.6 inch high definition television, and one USB powered hub. The buttons and joystick will be wired to the Raspberry Pi’s GPIO pins. Code will be obtained from an outside source and, then, modified in order to work with the gaming emulators. All parts of this project are housed inside a custom acrylic glass case. The USB hub is installed on the front panel to allow users to plug in alternative controllers or keyboards for troubleshooting. The final product will be user friendly and require minimal upkeep