Document Type

Thesis

Date of Degree Completion

Summer 2025

Degree Name

Master of Science (MS)

Department

Computational Science

Committee Chair

Andrew Piacsek

Second Committee Member

Szilard VAJDA

Third Committee Member

Michael Braunstein

Abstract

Physical simulations always need to balance accuracy and run-time. This work implements the Parareal Algorithm using graphics processing units across a distributed system to accurately simulate time-dependent physics while attempting to minimize runtime. Data-transfer latency is identified as the primary bottleneck, for which mitigation methods are provided. Benchmarks comparing single-GPU and distributed implementations on a spectrum of coarse and fine discretizations are analyzed.

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