Document Type
Thesis
Date of Degree Completion
Spring 2016
Degree Name
Master of Science (MS)
Department
Experimental Psychology
Committee Chair
Susan Lonborg
Second Committee Member
Terrence J. Schwartz
Third Committee Member
Ralf Greenwald
Abstract
The purpose of the present study is to investigate undergraduate students' patterns of use and perceived consequences of online gaming and Facebook. In Study 1, 38 male and 31 female participants completed measures examining online gaming usage, whereas Study 2 included 24 male and 75 female participants who were asked to complete measures examining Facebook usage. Study 1 results indicated online gaming participants identified time loss (78.3%) and playing longer than planned (91.3%) as common consequences of use. In contrast, Facebook users in Study 2 were less likely to report time loss (20.6%) but were more likely (91.8%) to visit the site longer than they had planned. Notably, they also reported a failure to use personal privacy settings (81.3%) as well as their willingness to allow individuals other than friends to access their Facebook pages (82.5%), despite that fact that 94.8% indicated they had lost an educational, job, or relationship opportunity because of information others had posted on the study participant's Facebook page.
Recommended Citation
Ingram, Jonathan M., "Online Usage Among College Students: A Comparison of Online Gaming and Facebook Users" (2016). All Master's Theses. 320.
https://digitalcommons.cwu.edu/etd/320
Language
English