Reaction Times and Decision Making in Video Gamers versus Non-gamers
Document Type
Oral Presentation
Campus where you would like to present
SURC Ballroom C/D
Start Date
16-5-2013
End Date
16-5-2013
Abstract
This study represents the first phase of a broader study investigating potential brain processing differences between video gamers and non-gamers. The purpose of the current study was to investigate reaction times to visual stimuli in individuals who regularly play action games versus individuals who do not. Stimuli used were based on the visual odd-ball paradigm in which participants had to respond to standard and rare occurring visual targets. Results indicate that the speed of decision making and reaction are increased for those who regularly play video games for correct decisions while not decreasing the level of accuracy in any way. Findings have implications for possible neural processing differences in individuals who regularly play action video games.
Recommended Citation
Chaffee, Rosalind; Ellis, Derek; Ackley, Daniel; McGuirk, William; and Tosland, Cody, "Reaction Times and Decision Making in Video Gamers versus Non-gamers " (2013). Symposium Of University Research and Creative Expression (SOURCE). 105.
https://digitalcommons.cwu.edu/source/2013/posters/105
Poster Number
44
Additional Mentoring Department
Psychology
Reaction Times and Decision Making in Video Gamers versus Non-gamers
SURC Ballroom C/D
This study represents the first phase of a broader study investigating potential brain processing differences between video gamers and non-gamers. The purpose of the current study was to investigate reaction times to visual stimuli in individuals who regularly play action games versus individuals who do not. Stimuli used were based on the visual odd-ball paradigm in which participants had to respond to standard and rare occurring visual targets. Results indicate that the speed of decision making and reaction are increased for those who regularly play video games for correct decisions while not decreasing the level of accuracy in any way. Findings have implications for possible neural processing differences in individuals who regularly play action video games.
Faculty Mentor(s)
Ralf Greenwald