Document Type
Oral Presentation
Campus where you would like to present
SURC Ballroom C/D
Start Date
15-5-2014
End Date
15-5-2014
Keywords
Video Games, Psychology, Reaction Times
Abstract
This study represents the first phase of a broader study investigating potential brain processing differences between video gamers and non-gamers. The purpose of the current study was to investigate reaction times to visual stimuli in individuals who regularly play action games versus individuals who do not. Stimuli used were based on the visual oddball paradigm in which participants respond to standard and rare occurring visual targets. Results indicate that the speed of decision-making and reaction are increased for those who regularly play video games, and had started playing video games at a younger age. Findings suggest an interacting effect of years experience with video games, and gamer or non-gamer identifying status as determined by the average amount of game play per week. The current results have implications for possible neural processing differences concerning working memory in individuals who have more experience with video games.
For this presentation, Benjamin Richardson received a College of the Sciences Best Poster Presentation Award for 2014.
Recommended Citation
Richardson, Benjamin, "Reaction Time Differences in Video Game and Non-Video Game Players" (2014). Symposium Of University Research and Creative Expression (SOURCE). 175.
https://digitalcommons.cwu.edu/source/2014/posters/175
Poster Number
49
Additional Mentoring Department
Psychology
Reaction Time Differences in Video Game and Non-Video Game Players
SURC Ballroom C/D
This study represents the first phase of a broader study investigating potential brain processing differences between video gamers and non-gamers. The purpose of the current study was to investigate reaction times to visual stimuli in individuals who regularly play action games versus individuals who do not. Stimuli used were based on the visual oddball paradigm in which participants respond to standard and rare occurring visual targets. Results indicate that the speed of decision-making and reaction are increased for those who regularly play video games, and had started playing video games at a younger age. Findings suggest an interacting effect of years experience with video games, and gamer or non-gamer identifying status as determined by the average amount of game play per week. The current results have implications for possible neural processing differences concerning working memory in individuals who have more experience with video games.
For this presentation, Benjamin Richardson received a College of the Sciences Best Poster Presentation Award for 2014.
Faculty Mentor(s)
Greenwald, Ralf