Document Type
Oral Presentation
Campus where you would like to present
SURC Ballroom B/C/D
Start Date
21-5-2015
End Date
21-5-2015
Keywords
Microcontroller, Touchscreen, Reversi
Abstract
The purpose of the project is to run a touchscreen application on a 32-bit microcontroller. Reversi was chosen as the application to be developed for the project because it is a rules-light board game that requires a small amount of graphical resources, and it can be used to test the display of images and correlation to where the screen is touched and how the program responds by changing the display. The primary objectives include implementing the device libraries and drivers for the chosen microcontroller and display, getting the application to display the correct image in the correct place, and detecting a screen touch to correlate to the correct place on the touch screen.
Recommended Citation
Walker, Andrew, "Touchscreen Coding: Reversi" (2015). Symposium Of University Research and Creative Expression (SOURCE). 32.
https://digitalcommons.cwu.edu/source/2015/constructedobjects/32
Poster Number
17
Department/Program
Engineering Technologies, Safety, & Construction
Additional Mentoring Department
Engineering Technologies, Safety, & Construction
Touchscreen Coding: Reversi
SURC Ballroom B/C/D
The purpose of the project is to run a touchscreen application on a 32-bit microcontroller. Reversi was chosen as the application to be developed for the project because it is a rules-light board game that requires a small amount of graphical resources, and it can be used to test the display of images and correlation to where the screen is touched and how the program responds by changing the display. The primary objectives include implementing the device libraries and drivers for the chosen microcontroller and display, getting the application to display the correct image in the correct place, and detecting a screen touch to correlate to the correct place on the touch screen.
Faculty Mentor(s)
Lad Holden