Document Type
Oral Presentation
Campus where you would like to present
SURC Ballroom B/C/D
Start Date
21-5-2015
End Date
21-5-2015
Keywords
Programming, Microprocessor, Logic
Abstract
The purpose of this project is to build a gaming emulator using a Raspberry Pi Model B to emulate the video game systems Nintendo, Super Nintendo, Sega, and Atari 2600. In order to interact with the emulators the following peripherals have been wired in: one 8-way directional arcade style joystick, ten concave arcade style buttons with micro switches, two universal serial bus (USB) powered speakers, one 15.6 inch high definition television, and one USB powered hub. The buttons and joystick will be wired to the Raspberry Pi’s GPIO pins. Code will be obtained from an outside source and, then, modified in order to work with the gaming emulators. All parts of this project are housed inside a custom acrylic glass case. The USB hub is installed on the front panel to allow users to plug in alternative controllers or keyboards for troubleshooting. The final product will be user friendly and require minimal upkeep
Recommended Citation
McKittrick, Micah, "RetroPie Gaming System" (2015). Symposium Of University Research and Creative Expression (SOURCE). 36.
https://digitalcommons.cwu.edu/source/2015/constructedobjects/36
Poster Number
21
Department/Program
Engineering Technologies, Safety, & Construction
Additional Mentoring Department
Engineering Technologies, Safety, & Construction
RetroPie Gaming System
SURC Ballroom B/C/D
The purpose of this project is to build a gaming emulator using a Raspberry Pi Model B to emulate the video game systems Nintendo, Super Nintendo, Sega, and Atari 2600. In order to interact with the emulators the following peripherals have been wired in: one 8-way directional arcade style joystick, ten concave arcade style buttons with micro switches, two universal serial bus (USB) powered speakers, one 15.6 inch high definition television, and one USB powered hub. The buttons and joystick will be wired to the Raspberry Pi’s GPIO pins. Code will be obtained from an outside source and, then, modified in order to work with the gaming emulators. All parts of this project are housed inside a custom acrylic glass case. The USB hub is installed on the front panel to allow users to plug in alternative controllers or keyboards for troubleshooting. The final product will be user friendly and require minimal upkeep
Faculty Mentor(s)
Lad Holden